Power Rings & Companions

Weapons and armor are gone. Your hero fights with their own stats, and Power Rings are how you shape them. Pick a type below.

How rings work

  • Ten slots, open from Level 1. You can wear ten rings at once. There is no level lock on any ring.
  • Every ring gives stats and one power. Most rings give 4 stat points (the two economy rings give 3) plus one special power.
  • Everything adds up. The stats and powers of all ten rings are added together, and the total shows on your Character page.
  • You can wear the same ring more than once. Each copy you own fills one slot, and their bonuses stack.
  • Some rings have a requirement (a class, a Companion, a skill or the Split-Fire Core). You can still put the ring on without it, but it gives nothing until the requirement is met.
  • There are limits. Rings can give at most: 40% Lifesteal, +20% damage per hit, 2.5x total crit damage, 35% Block, Dodge, Crit and stun chance, 75% Armor Piercing and 6% Damage Reduction. Rage, Reqs and XP rings have no limit.
  • Three kinds. Common (silver) rings cost 10,000 Reqs, Rare (gold) rings cost 15,000 Reqs, and Mythical rings only drop from fights.

Click a picture above to see every ring of that type.

The 20 Common rings are silver. Buy them from Bram, the Forge Master at the Outpost Gate, for 10,000 Reqs each.

Ignis Band

Ignis Band Common

  • Power +5% Rage gain rate
  • Stats +3 Strength, +1 Endurance
  • Price 10,000 Reqs
  • Sold at Bram, Forge Master (Gate, Outpost)
Pyre Crest

Pyre Crest Common

  • Power +5% Strike damage (Physical)
  • Stats +3 Strength, +1 Focus
  • Price 10,000 Reqs
  • Sold at Bram, Forge Master (Gate, Outpost)
Cinder Loop

Cinder Loop Common

  • Power +5% Rage stored per hit
  • Stats +2 Strength, +2 Endurance
  • Price 10,000 Reqs
  • Sold at Bram, Forge Master (Gate, Outpost)
Blaze Ring

Blaze Ring Common

  • Power +5% Multi-target attack damage
  • Stats +2 Strength, +2 Focus
  • Price 10,000 Reqs
  • Sold at Bram, Forge Master (Gate, Outpost)
Dawn Loop

Dawn Loop Common

  • Power +3 Health restored per round
  • Stats +2 Endurance, +2 Focus
  • Price 10,000 Reqs
  • Sold at Bram, Forge Master (Gate, Outpost)
Citrine Ward

Citrine Ward Common

  • Power +5% Accent damage
  • Stats +2 Tech, +2 Focus
  • Price 10,000 Reqs
  • Sold at Bram, Forge Master (Gate, Outpost)
Verdant Signet

Verdant Signet Common

  • Power +10% healing from Health Packs and consumables
  • Stats +3 Endurance, +1 Tech
  • Price 10,000 Reqs
  • Sold at Bram, Forge Master (Gate, Outpost)
Moss Loop

Moss Loop Common

  • Power +10% Physical Armor (Defense)
  • Stats +3 Endurance, +1 Focus
  • Price 10,000 Reqs
  • Sold at Bram, Forge Master (Gate, Outpost)
Tide Crest

Tide Crest Common

  • Power +2 Mana restored on hit
  • Stats +1 Tech, +3 Focus
  • Price 10,000 Reqs
  • Sold at Bram, Forge Master (Gate, Outpost)
Torrent Band

Torrent Band Common

  • Power +5% Secondary damage
  • Stats +3 Endurance, +1 Strength
  • Price 10,000 Reqs
  • Sold at Bram, Forge Master (Gate, Outpost)
Abyssal Loop

Abyssal Loop Common

  • Power +5 Resistance (Energy Armor)
  • Stats +3 Endurance, +1 Tech
  • Price 10,000 Reqs
  • Sold at Bram, Forge Master (Gate, Outpost)
Iron Ward

Iron Ward Common

  • Power +5 Defense
  • Stats +3 Endurance, +1 Strength
  • Price 10,000 Reqs
  • Sold at Bram, Forge Master (Gate, Outpost)
Argent Ring

Argent Ring Common

  • Power +3 Companion damage
  • Stats +3 Tech, +1 Endurance
  • Who can use it Needs a Companion equipped
  • Price 10,000 Reqs
  • Sold at Bram, Forge Master (Gate, Outpost)
Quicksilver Loop

Quicksilver Loop Common

  • Power +5% Companion attack damage
  • Stats +3 Tech, +1 Focus
  • Who can use it Needs a Companion equipped
  • Price 10,000 Reqs
  • Sold at Bram, Forge Master (Gate, Outpost)
Luster Band

Luster Band Common

  • Power +5% Heal efficiency
  • Stats +2 Tech, +2 Focus
  • Price 10,000 Reqs
  • Sold at Bram, Forge Master (Gate, Outpost)
Twilight Signet

Twilight Signet Common

  • Power +5% Energy feedback
  • Stats +1 Endurance, +3 Tech
  • Price 10,000 Reqs
  • Sold at Bram, Forge Master (Gate, Outpost)
Nebula Coil

Nebula Coil Common

  • Power +3 Mana restored per round
  • Stats +2 Tech, +2 Focus
  • Price 10,000 Reqs
  • Sold at Bram, Forge Master (Gate, Outpost)
Rose Ward

Rose Ward Common

  • Power +5% Energy skill damage
  • Stats +2 Tech, +2 Focus
  • Price 10,000 Reqs
  • Sold at Bram, Forge Master (Gate, Outpost)
Vulcan Crest

Vulcan Crest Common

  • Power +5% Rage Strike damage
  • Stats +3 Strength, +1 Tech
  • Price 10,000 Reqs
  • Sold at Bram, Forge Master (Gate, Outpost)
Dune Signet

Dune Signet Common

  • Power +3 Initiative
  • Stats +2 Endurance, +2 Focus
  • Price 10,000 Reqs
  • Sold at Bram, Forge Master (Gate, Outpost)

The 18 Rare rings are gold. Buy them from Bramble, the Gold Ring Dealer in Amber Grove (Bio Forest), for 15,000 Reqs each.

Solar Signet

Solar Signet Rare

  • Power Critical hits do +0.10x more damage (the normal crit is 1.50x)
  • Stats +1 Strength, +3 Focus
  • Price 15,000 Reqs
  • Sold at Bramble, Gold Ring Dealer (Amber Grove, Bio Forest)
Gilded Coil

Gilded Coil Rare

  • Power +5% Reqs from fights
  • Stats +1 Strength, +1 Endurance, +1 Focus
  • Price 15,000 Reqs
  • Sold at Bramble, Gold Ring Dealer (Amber Grove, Bio Forest)
Topaz Circle

Topaz Circle Rare

  • Power +2% Crit chance
  • Stats +3 Focus, +1 Tech
  • Price 15,000 Reqs
  • Sold at Bramble, Gold Ring Dealer (Amber Grove, Bio Forest)
Aegis Ring

Aegis Ring Rare

  • Power +2% Damage Reduction (rings can give 6% at most)
  • Stats +3 Endurance, +1 Tech
  • Price 15,000 Reqs
  • Sold at Bramble, Gold Ring Dealer (Amber Grove, Bio Forest)
Jade Coil

Jade Coil Rare

  • Power +4% Kinetic Absorption
  • Stats +2 Endurance, +2 Tech
  • Who can use it Needs the Kinetic Absorption skill
  • Price 15,000 Reqs
  • Sold at Bramble, Gold Ring Dealer (Amber Grove, Bio Forest)
Sylvan Band

Sylvan Band Rare

  • Power +2% Block chance
  • Stats +1 Strength, +3 Endurance
  • Price 15,000 Reqs
  • Sold at Bramble, Gold Ring Dealer (Amber Grove, Bio Forest)
Sapphire Eye

Sapphire Eye Rare

  • Power +5% Cyclops Eye and Sky Rain damage
  • Stats +3 Endurance, +1 Focus
  • Who can use it Vanguard only
  • Price 15,000 Reqs
  • Sold at Bramble, Gold Ring Dealer (Amber Grove, Bio Forest)
Cobalt Ward

Cobalt Ward Rare

  • Power +2% Dodge chance
  • Stats +1 Endurance, +3 Tech
  • Price 15,000 Reqs
  • Sold at Bramble, Gold Ring Dealer (Amber Grove, Bio Forest)
Glacial Signet

Glacial Signet Rare

  • Power +3% Skill stun chance (boss stun immunities still apply)
  • Stats +1 Tech, +3 Focus
  • Price 15,000 Reqs
  • Sold at Bramble, Gold Ring Dealer (Amber Grove, Bio Forest)
Void Band

Void Band Rare

  • Power +5% Physical skill damage
  • Stats +4 Focus
  • Price 15,000 Reqs
  • Sold at Bramble, Gold Ring Dealer (Amber Grove, Bio Forest)
Amethyst Loop

Amethyst Loop Rare

  • Power +5% Laser Hand and Glowing Orb damage
  • Stats +2 Tech, +2 Focus
  • Who can use it Technomancer only
  • Price 15,000 Reqs
  • Sold at Bramble, Gold Ring Dealer (Amber Grove, Bio Forest)
Arcane Ward

Arcane Ward Rare

  • Power +5% Mana cost reduction
  • Stats +3 Tech, +1 Focus
  • Price 15,000 Reqs
  • Sold at Bramble, Gold Ring Dealer (Amber Grove, Bio Forest)
Coral Signet

Coral Signet Rare

  • Power +2% Lifesteal
  • Stats +2 Strength, +2 Tech
  • Price 15,000 Reqs
  • Sold at Bramble, Gold Ring Dealer (Amber Grove, Bio Forest)
Carnelian Loop

Carnelian Loop Rare

  • Power +5% Shuriken Toss and Shadow Blade damage
  • Stats +3 Focus, +1 Endurance
  • Who can use it Shadow Rogue only
  • Price 15,000 Reqs
  • Sold at Bramble, Gold Ring Dealer (Amber Grove, Bio Forest)
Titan Loop

Titan Loop Rare

  • Power +2% Damage Reduction (rings can give 6% at most)
  • Stats +2 Strength, +2 Endurance
  • Price 15,000 Reqs
  • Sold at Bramble, Gold Ring Dealer (Amber Grove, Bio Forest)
Mire Band

Mire Band Rare

  • Power +15 Max HP (high HP lowers Defense)
  • Stats +3 Endurance, +1 Tech
  • Price 15,000 Reqs
  • Sold at Bramble, Gold Ring Dealer (Amber Grove, Bio Forest)
Sirocco Loop

Sirocco Loop Rare

  • Power +5% XP from fights
  • Stats +1 Strength, +1 Tech, +1 Focus
  • Price 15,000 Reqs
  • Sold at Bramble, Gold Ring Dealer (Amber Grove, Bio Forest)
Phantom Circle

Phantom Circle Rare

  • Power +1% Block and +1% Dodge
  • Stats +2 Endurance, +2 Focus
  • Price 15,000 Reqs
  • Sold at Bramble, Gold Ring Dealer (Amber Grove, Bio Forest)

The 12 Mythical rings are never sold. Every fight you win has a 0.2% chance to drop one of them at random. If you get one you already own, you keep it as a spare: wear it in another slot, or sell it from the Rings tab for 1,000 Reqs.

Earthbind Hoop

Earthbind Hoop Mythical

  • Power +5% Composite Plating bonus
  • Stats +3 Endurance, +1 Strength
  • Who can use it Vanguard only
  • How to get it Random drop from a won fight (0.2% chance). Not sold in any shop.
Venom Circle

Venom Circle Mythical

  • Power Secondary and Accent hits apply -10% enemy Defense & Resistance for 2 turns (does not stack with the grenade; the higher applies)
  • Stats +2 Tech, +2 Focus
  • How to get it Random drop from a won fight (0.2% chance). Not sold in any shop.
Frostbite Ring

Frostbite Ring Mythical

  • Power +10% Armor Piercing on all skills and Rage Strike (75% at most)
  • Stats +1 Strength, +3 Focus
  • How to get it Random drop from a won fight (0.2% chance). Not sold in any shop.
Storm Loop

Storm Loop Mythical

  • Power Split-Fire hits for 95% per target instead of 90%
  • Stats +2 Tech, +2 Focus
  • Who can use it Needs the Split-Fire Core equipped
  • How to get it Random drop from a won fight (0.2% chance). Not sold in any shop.
Astral Coil

Astral Coil Mythical

  • Power +5% Ultimate attack damage
  • Stats +1 Endurance, +3 Focus
  • How to get it Random drop from a won fight (0.2% chance). Not sold in any shop.
Obsidian Crest

Obsidian Crest Mythical

  • Power +5% Unstoppable damage and Rage bonus
  • Stats +3 Strength, +1 Focus
  • Who can use it Vanguard only
  • How to get it Random drop from a won fight (0.2% chance). Not sold in any shop.
Shadow Circle

Shadow Circle Mythical

  • Power Shadow Stance gives an extra +2% Block and +2 Dodge
  • Stats +2 Tech, +2 Focus
  • Who can use it Shadow Rogue only
  • How to get it Random drop from a won fight (0.2% chance). Not sold in any shop.
Aether Crest

Aether Crest Mythical

  • Power +5% Aether Efficiency (heals and Mana costs)
  • Stats +3 Tech, +1 Focus
  • Who can use it Technomancer only
  • How to get it Random drop from a won fight (0.2% chance). Not sold in any shop.
Rune Circle

Rune Circle Mythical

  • Power +1 turn on your own active 3-turn buffs
  • Stats +1 Tech, +3 Focus
  • How to get it Random drop from a won fight (0.2% chance). Not sold in any shop.
Gorgon Band

Gorgon Band Mythical

  • Power Predator Protocol gives an extra +5% Attack damage
  • Stats +3 Tech, +1 Focus
  • Who can use it Shadow Rogue only
  • How to get it Random drop from a won fight (0.2% chance). Not sold in any shop.
Spectral Ring

Spectral Ring Mythical

  • Power +10% Energy Resistance
  • Stats +3 Tech, +1 Focus
  • How to get it Random drop from a won fight (0.2% chance). Not sold in any shop.
Prism Band

Prism Band Mythical

  • Power +4% All Skill damage (Physical and Energy)
  • Stats +1 Strength, +1 Endurance, +1 Tech, +1 Focus
  • How to get it Random drop from a won fight (0.2% chance). Not sold in any shop.

Your robot fights next to you. It has its own attack every 3 turns, plus a special move you can use from round 5, then every 4 turns. Its damage grows with your Tech. The special is what makes each robot different.

Physical

Scrap Sentinel

Scrap Sentinel PhysicalTier 1

A patched-together guard bot built from scrap. It drains the enemy's Mana.

  • Damage 15 base, plus your Tech. It attacks every 3 turns and can't be Blocked or Dodged.
  • Special: Mana Drain Takes 20 Mana from the enemy and gives you 10. Ready from round 5, then every 4 turns.
  • Price 10,000 Reqs
  • Sold at Robot Guild (Nix)
Rustbolt Skirmisher

Rustbolt Skirmisher PhysicalTier 1

A fast little fighting bot that rips at enemy armor.

  • Damage 15 base, plus your Tech. It attacks every 3 turns and can't be Blocked or Dodged.
  • Special: Armor Shred Lowers the enemy's Defense and Resistance by 12 for 2 turns. Ready from round 5, then every 4 turns.
  • Price 10,000 Reqs
  • Sold at Robot Guild (Nix)
Ironclad Warden

Ironclad Warden PhysicalTier 2

A heavily armored guard bot that shreds enemy armor.

  • Damage 15 base, plus your Tech. It attacks every 3 turns and can't be Blocked or Dodged.
  • Special: Armor Shred Lowers the enemy's Defense and Resistance by 12 for 2 turns. Ready from round 5, then every 4 turns.
  • Price 10,000 Reqs
  • Sold at Robot Guild (Nix)
Riot Breaker

Riot Breaker PhysicalTier 2

A crowd-control bot that stuns enemies with a heavy slam.

  • Damage 15 base, plus your Tech. It attacks every 3 turns and can't be Blocked or Dodged.
  • Special: Stun 30% chance to stun the enemy (they lose their next turn). Ready from round 5, then every 4 turns.
  • Price 10,000 Reqs
  • Sold at Robot Guild (Nix)
Apex Vanguard-9

Apex Vanguard-9 PhysicalTier 3

A top-tier war bot that tears armor apart.

  • Damage 15 base, plus your Tech. It attacks every 3 turns and can't be Blocked or Dodged.
  • Special: Armor Shred Lowers the enemy's Defense and Resistance by 12 for 2 turns. Ready from round 5, then every 4 turns.
  • Price 10,000 Reqs
  • Sold at Robot Guild (Nix)

Energy

Voltcell Grunt

Voltcell Grunt EnergyTier 1

A battery-powered soldier bot that shocks enemies stiff.

  • Damage 15 base, plus your Tech. It attacks every 3 turns and can't be Blocked or Dodged.
  • Special: Stun 30% chance to stun the enemy (they lose their next turn). Ready from round 5, then every 4 turns.
  • Price 10,000 Reqs
  • Sold at Robot Guild (Nix)
Static Wraith

Static Wraith EnergyTier 2

A ghostly electric bot that sucks the Mana out of enemies.

  • Damage 15 base, plus your Tech. It attacks every 3 turns and can't be Blocked or Dodged.
  • Special: Mana Drain Takes 20 Mana from the enemy and gives you 10. Ready from round 5, then every 4 turns.
  • Price 10,000 Reqs
  • Sold at Robot Guild (Nix)
Nullfield Reaper

Nullfield Reaper EnergyTier 3

A dark energy bot that freezes enemies with a null field.

  • Damage 15 base, plus your Tech. It attacks every 3 turns and can't be Blocked or Dodged.
  • Special: Stun 30% chance to stun the enemy (they lose their next turn). Ready from round 5, then every 4 turns.
  • Price 10,000 Reqs
  • Sold at Robot Guild (Nix)
Photon Warden Omega

Photon Warden Omega EnergyTier 3

A shining guardian bot that drains enemy Mana with light.

  • Damage 15 base, plus your Tech. It attacks every 3 turns and can't be Blocked or Dodged.
  • Special: Mana Drain Takes 20 Mana from the enemy and gives you 10. Ready from round 5, then every 4 turns.
  • Price 10,000 Reqs
  • Sold at Robot Guild (Nix)

Split-Fire Core

Split-Fire Core

Split-Fire Core

In a 1 vs 2 fight your Secondary and Accent attacks strike BOTH opponents, each for 90% damage.

  • Who can use it Any class. It goes in its own slot and gives no stats
  • Price 5,000 Reqs
  • Sold at VendorBot 9000

Last updated: November 11, 2026. Ring numbers come straight from the game's own files.