How to Play

Everything you need to get moving in Trivium — the short version, from the man who'll actually greet you in-game.

Starting out

Create a character, choose a class, and you'll land in Bane Hallow's Audience Hall — the self-declared President of Trivium. Talk to him first: he'll walk you through the basics himself and send you off with a straight answer on where to go next. Nothing forces you to stay and listen, though — the World Map has no locked regions, so you're free to leave the moment you want to.

Choosing a class

Three classes, each built around a different way of fighting:

Every class can equip anything in the shops — the difference is in playstyle, not what's locked away from you. The Classes & Skill Trees page is being reworked right now and will have each class's full passive, stat, and skill tree breakdown again once that's done.

Getting around

Trivium is split into seven regions — Central Hub, Outpost, The Slums, Research Lab, Deep Ruins, Bio Forest, and the Presidential Palace — each with its own rooms, NPCs, and boss. Walk between connected rooms through their gates, or open the World Map from your Command Center to fast-travel straight to any region whenever you like.

Combat

Project: Souls Requiem gives you three ways to fight:

There are no weapons or armor to buy. Your hero fights with their own stats: Strike is your Primary attack, and each class has its own Secondary and Accent attack (Vanguard: Cyclops Eye and Sky Rain; Technomancer: Laser Hand and Glowing Orb; Shadow-Rogue: Shuriken Toss and Shadow Blade).

Gearing up

You get stronger by levelling up, spending your stat points and wearing Power Rings. Every character has ten ring slots, all open from Level 1. Each ring adds stat points and one special power, and all ten add up. Common (silver) rings are sold by Bram at the Outpost Gate, Rare (gold) rings by Bramble in the Bio Forest, and Mythical rings only drop from fights you win. See the Rings page for all 50. You can also buy a Robot companion (they open at Level 30), the Split-Fire Core and boosters from VendorBot 9000. Your damage is Physical or Energy, and you can switch between the two for 500 Reqs.

Factions & Faction Wars

Pledge yourself to a Faction, and the fights you win start meaning something beyond your own progress. Every 1v1 Duel or Requiem Clash you win while standing in one of Trivium's six contested regions (everywhere except the Presidential Palace) earns your faction Area Control points there — 10 for a Duel, 15 for a Clash. Whichever faction holds the most points in a region controls it, shown on that region's flag banner for everyone to see. Win it, lose it, win it back — that's a Faction War.

Flag Captures

Controlling territory pays for itself. For every region your faction currently controls, you'll earn one Flag Capture per hour, automatically, for as long as your faction holds it. The more ground your faction keeps, the more keeps rolling in — so a War won isn't just bragging rights, it's ongoing income.

One more thing

That's the short version — the same one Bane Hallow gives every new arrival, word for word. Trivium's broken into seven pieces and none of them are going to rebuild themselves. Good luck out there.